Sitting pretty

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Planning for the End-game

With many of critical ventures in progress, I’ve decided to backpedal and consider my end-games.  What am I actually trying to achieve and when?  Painting the end-game has served me well in the past but it’s not quite a routine habit as I’m pulled into new, interesting situations and often move forward on sheer enthusiasm.

Everything that has a beginning has an end

Defining the end is something I think we naturally avoid, end of life for devices is usually clearly identified by the manufacturer.  The vendor will have a specific future date when they will no longer support the hardware or software and you are on your own “when” it fails.

End of actual Life is seldom contemplated as we hate to consider our own mortality, and Last Will and Testaments are pushed to the bottom of our do-lists until we are told by a medical professional to “put our affairs” in order.

I haven’t worked out how to face this positively but will give myself some time to look at what I’m doing now and write my end-games by 1-Sept 2018.

 

Applying an End of life Care approach to Projects

Duties and Achievements

After 434 in-game days, I’ve finished the last story mode chapter of FallOut 4.  It’s been a nice long read and a pleasant range of endings.  As a completist, I’m drawn to the final few trophy hunts one of which is aptly named  “They’re not Dolls”.

So far my bobblehead collection contains  
Charisma
Energy weapons
Medicine
Melee
Perception
Repair
Speech
Explosive
Small Guns
Intelligence
Luck

Searching for

Sneak
Science
Big guns
Barter
Endurance
Lock Picking
Strength
Unarmed
Agility

Tom Clancy’s The Division – Pulling us back to NY

This is gaming

5 hour Disruption

At just rank 17, Star Wars Battlefront 2 version 1.08 is as addictive as ever.

Its in-game economics have been nicely engineered to only reward the player with better guns through hours and hours of gameplay only.  No more using real money to buy in-game weapons but, for me, this resulted in total disengagement from real life just to focus on ranking up and avoiding being killed every 10-30 seconds or so.

STAR WARS; Battlefront II – Trying to become an elite manager

The ranks system means the upper upgrades are only available at Rank 22 and 35.  In-game currency can only be used for cosmetic changes to your appearance.

The multiplayer sessions seem to be crowded with either folk over Rank 50-100 or newbies like me under 22.

Negative side effects

Poor eating or drink
Lack of quality sleep
No communications with friends or family
Total AWOL on projects
....I can't feel my legs (only kidding)

Conclusion: An absolutely fun game to play and a dream for real Star Wars fans wanting to relive the movies (now down to $23.99).

STAR WARS Battlefront II – Already an old game.

It’s too much of a disruption to my life (2-4 hours continuous gameplay) so I’ll eject the disk and conceal it in the office till the winter months and probably a new game patch.

Coming out of retirement

Well, I’ve finally earned the FarCry 5 Platinum after some cheesy Arcade gameplay.  Anyhow,  it’s back to FallOut 4 to finish the story while I wait for Detroit: Becoming Human in 20 days.

Far Cry® 5 – Chessy Arcade gameplay